Table of Contents

  1. Course Description
  2. Readings
  3. Course Outline
  4. Tools
  5. ChatGPT Disclaimer

Core 1: Interaction Syllabus

Program
School of Art, Media, and Technology: Communication Design
CRN
2750
Semester
Fall 2025
Meeting Day
Tuesdays
Meeting Time
4:00 PM - 6:40 PM
Location
66 5th Ave, Room 600F
Instructor/E-mail
Andrés Cuervo/cuervora@newschool.edu
Class Website
cwervo.github.io/c2if25

Course Description

Unit 1 Week 1-4: Working methods
The first segment of Core Interaction will focus on the tools and concepts required for building interactive experiences. We’ll use the languages of the web because they’re accessible and immediately open up new modes of communication for designers, but the concepts will be transferable to any screen-based or interactive media.

In weeks 1-4 we will focus on:

Exercise prompts: journaling a field trip or a walk; morning pages

Unit 2 Week 5-8: Digital canvas
In our second segment, we’ll investigate how designing for the digital canvas differs from other media. We will aim to understand the inherent complexities and how to use them to create compelling digital experiences.

In weeks 5-8 we will focus on:

Exercise prompts: interview; playlist; setting an old diner menu/cookbook/recipe in HTML

Unit 3 Week 9-11: Designing for interaction
Thinking about a website as a series of linked pages, we’ll take the concepts we used to make individual web pages and apply them to larger systems. We’ll explore how our systems can be designed to flex, rather than break, under a wide range of variables while still maintaining the original intent of the design.

In weeks 9-11 we will focus on:

Exercise prompts: collective entry for a web zine; screensaver as score

Unit 4 Week 12-15: Networks Because a website lives in a larger network of apps, websites, devices, and contexts, our final segment will explore how our website lives online. We’ll take the work we’ve done this semester and explore self-publishing and making our work public by putting our work on the internet.

In weeks 12-15 we will focus on: Setting up a GitHub repository and workspace Enabling GitHub Pages Writing in document JavaScript or connecting a script file Writing JavaScript variables and different types of data Accessing DOM elements using querySelector() /querySelectorAll() /getElementById() /getElementByClassName() /getElementByTagName() Using classList() to create interactive states Creating event listeners to basic mouse and window events Analyzing user models, creating Figma prototype for user flows and navigating Employing web services for media management

Readings

  1. Paul Ford, What is Code, 2015
  2. Mindy Seu, Making Spaces in Online Archive, 2017
  3. Nicole Fenton, Words as Material, 2015
  4. Sue Breakell, Perspectives: Negotiating the Archive, 2008
  5. Natalie Cecire, Apple’s Modernism, Google’s Modernism, 2015
  6. Taeyoon Choi, What is Poetic about Computation?
  7. Shannon Mattern, Things that Go Beep, 2018
  8. Peter Middleton and James Spinney, Notes on Blindness, 2014 video
  9. Lens Culture, How AI Sees Us
  10. David Reinfurt, 2018, "Muriel Cooper" video
  11. Meg Miller and Ilaria Parogni, The Hidden Image Descriptions Making the Internet Accessible, 2022
  12. 3 heads, [ closeup ]!! detailed painting 4K with AUTHENTIC & Erik Carter, video, 2023
Core 1: Interaction is designed to introduce students to programming as a creative medium—as a way of making and exploring. The coursework focuses on developing a vocabulary of interaction design principles which can then be applied across a range of platforms. Students are encouraged to experiment with various media, tools, and techniques, ultimately producing a portfolio of interactive and visual projects designed for the screen. An emphasis is placed on typography as it applies to a screen context, research-based problem solving and a learning-through-making approach to technical skill building. Historical and current interaction design precedents will be discussed.

Learning Outcomes

By the end of the semester, students will be able to:
  1. Use a basic vocabulary of interactive media to both give and respond to critique productively.
  2. Create compelling interactive experiences through more care- ful and inspired interpretation/translation of content (i.e. develop great design concepts)
  3. Demonstrate an understanding of the iterative making process in interaction design, using incremental methods such as prototyping, user research and evaluation to build toward more advanced work.
  4. Conceptualize a product, object, or experience for the web and realize it through coding.
  5. Evaluate the difference in designing interfaces for different kinds of devices, their limitations and specific user situations including responsive websites and apps for mobile.
  6. Evaluate how typography and its variables are applied to inter- active systems to facilitate orientation, support usability and create consistency.
  7. Research historic and current design precedents to contextualize your own work.
  8. Be able to archive and document work that is printed, on screen or time based in a reflective manner for learning portfolio.
  9. Combine your artistic creativity with technology related to the internet.
  10. Demonstrate a comprehension of skills, methods, techniques and processes to realize interactive systems, particularly systems for dealing with unpredictable, variable, and ever-changing content.

Course Outline

Unit 1: Structure & Style

The first unit will focus on the fundamental relationship between structure (the semantic organization of content within and across documents) and style (the visual composition and presentation of content) as an organizing principle in design and on the web. We will examine how users navigate and orient themselves across chunks of content in a non-linear fashion. We will also examine how typographic concepts are expressed digitally and are responsive to the fluid and dynamic properties of the screen.

We will also learn the basics of using Figma as a prototyping tool to express these ideas of structure and style with a focus on its typographic capabilities.

Unit 2: Input & Output

Building on Unit 1, we will focus on the parts of an interface and how it responds to different valid, invalid, and edge conditions caused by user behaviors and interactions. Here, we will examine how users navigate and orient themselves within a process (as opposed to content) that is dynamic and changing and learn about basic user testing. We will also build upon our understanding of fluid and responsive typography to examine how this extends to compositional elements and form making on the web and the screen.

We will also continue to explore how to express compositional ideas through Figma with a focus on reusable and dynamic elements like symbols, components, and layout properties as well as utilizing the tool’s basic prototyping capabilities.

Unit 3: Platforms & Community

In the final unit, we will consider what occurs when the content of an online experience, its interface, and its users are dynamic and in a state of constant change. This final unit requires students to build upon the lessons from the previous two units to design a platform for a community audience and to create a system that can flex and accommodate unpredictable conditions.

We will also explore some of Figma’s more advanced capabilities like variables and plugins that allow for more advanced ways to prototype and test our design ideas.

Assessment Criteria

Class Project: Harmonic Collection

TLDR: You’re going to pick a theme to explore visually for the duration of the semester. Each week, you’ll design and code an entry to a collection that explores this theme. At the end of the semester, you’ll deliver a website that houses 10 programmed entries. The website container is part of the design, as well.

Project Description
In mathematics, a sequence is defined as a series of numbers arranged in a predictable pattern. It’s a type of number set which follows specific, definite rules. When translated to design, sequencing is a natural part of systems — each individual item has unifying elements that when looked at as a whole, tells a larger story.

In this class you’ll create a Harmonic Collection that explores a theme of your choice. Each week, you’ll design and code an entry into your collection that makes use of the design focus and HTML, CSS, and JavaScript skills we’re developing. First, you will pick a theme of your choice (think of it as the overarching concept you’ll explore through a series of sketches). Your theme should be open-ended enough to encourage a range of content, but specific enough to inspire an idea each week for twelve weeks. (Example themes: Your daily commute, songs you heard while walking around New York, interesting words you came across in articles this week). In the final weeks of the semester, you’ll refine your 10 entries so that they communicate a clear exploration and deliver a website that houses all of them together. You might need to re-organize or add additional content to your container or entries to fully realize your idea.

Minimum Requirements

Midterm Edit
For Midterms, we will have a one on one meeting. At that time, you will present a refined iteration of your current collection. Prior to this meeting, you’ll chat with your fellow classmates about the following questions:

1. What is your theme? Has it evolved from the initial description?
2. How is the content communicating the theme? What about the design?
3. How would you describe the pacing of the collection so far? Does it feel considered? Can there be a moment for a dramatic break, or an acceleration?
4. Are there opportunities to establish a template or system to the design — if so, when, where, and how? Can we break the system mindfully to add interest?

You will also prepare a short written doc (one paragraph) that explains your collection’s theme so far and explains three other avenues you can explore for the remaining weeks of the semester.

Materials and Supplies

Sample Schedule

Week 1 Working Methods
Lecture Computers, files, and networks
Design Focus Project Concept + Organization, Tools
Technical Skills Introduce Figma as a design tool + text editor. Difference between local and online, starting a new project, locating files on your computer.
Homework Come to class with three ideas for your Harmonic Collection’s theme.
Week 2 Working Methods
Lecture What is HTML?
Design Focus Working with limitations; Typographic hierarchy
Technical Skills Using text editor and dev tools in browser. Opening an HTML page in a browser. HTML basic syntax, page structure, hyperlinks and elements. Figma for organizing research and references.
Homework Harmonic Collection Entry 1
Week 3 Working Methods
Lecture HTML/CSS basic concepts and syntax, web typography intro
Design Focus Developing design references. Narrative and visual flow.
Technical Skills Setting up a project in Figma, looking at different modes (design/dev/draw/prototype). Connecting a stylesheet. CSS overview: colors, selectors, images, stylistic changes.
Homework Harmonic Collection Entry 2
Week 4 Working Methods
Lecture Layout + structure on screens, thinking about color
Design Focus Typescale. Color theory + accessibility
Technical Skills Web typography continued. Figma: grids, layout guides, setting text styles.
Homework Harmonic Collection Entry 3
Week 5 Digital Canvas
Lecture HTML structure (box model, dissecting a web page)
Design Focus Layering, Collage
Technical Skills Positioning with HTML and CSS, structuring a page, Flexbox Intro
Homework Harmonic Collection Entry 4
Week 6 Digital Canvas
Lecture Layouting continued
Design Focus: Grids and Composition
Technical Skills Position, float, flexbox, CSS grid
Homework Harmonic Collection Entry 5
Week 7 Digital Canvas
Lecture Responsive Units and Media Queries
Design Focus Designing for Multiple Devices
Technical Skills Viewport units, percentages, media queries
Homework Harmonic Collection Entry Midterm Edit — Review and revise all of your entries so that they are responsive and beginning to create a coherent story.
Week 8 Digital Canvas
Lecture Midterm presentations
Technical Skills Review responsive units and media queries, In class midterm activity
Homework Harmonic Collection Entry 6
Week 9 Designing for interaction
Lecture Visual and behavioral consistency for design systems
Design Focus Gestalt Principles and Interaction Design (proximity, similarity, continuity, etc.)
Technical Skills CSS transitions and animations.
Homework Harmonic Collection Entry 7
Week 10 Designing for interaction
Lecture Programming basic user interactions I
Design Focus User flow and interactivity
Technical Skills JavaScript introduction, data types, browser console, alert window
Homework Harmonic Collection Entry 8
Week 11 Designing for interaction
Lecture Putting a website online (hosting, Github pages, custom domains)
Design Focus Consistency and systems
Technical Skills Figma prototype, setting up Github repo, enabling GH Pages
Homework Harmonic Collection Entry 10
Week 12 Networks
Lecture Programming basic user interactions II
Design Focus User models, UX
Technical Skills Accessing DOM elements, event listeners, class manipulation
Homework Harmonic Collection Entry Revision
Week 13 Networks
Lecture JavaScript libraries and APIs (optional)
Design Focus Generative art / JS libraries
Technical Skills JS libraries or API showcase of P5 or any resource of instructor’s choice
Homework Harmonic Collection Entry 9 Bring in questions for the group question and answer session
Week 14 Networks
Lecture Group question and answer session
Technical Skills TBD
Homework Harmonic Collection Final Edit
Week 15 Networks
Lecture Harmonic Collection final presentations
Technical Skills
Homework Happy holidays!

Fair use disclaimer about using ChatGPT

Learning a new skill is a challenging and iterative process. At times messy, it’s in these moments of frustration that we allow ourselves to grow and have a new experience. Do not rob yourself of the opportunity to do that.

That being said, students are allowed to use ChatGPT as a supplementary tool to enhance their learning experience during this class. ChatGPT is a powerful learning aid that can be used to:
1. Proofread code you already wrote
2. Add an explanation to why the code is or isn’t working so that you can understand it better
3. Debug and catching typos

It is important to maintain a philosophy of learning, critical thinking, and independent problem solving throughout the class and to open ourselves up to the mental space of being challenged. ChatGPT can help you understand your code better and help you identify typos, however, it is not a substitute for learning how to code yourself, or developing creative solutions to the projects. Hands-on coding, visual experimentation, and diligence are all important skills in becoming a designer, and we should commit to developing these skills in the classroom and beyond. Using ChatGPT to complete your entire project is not permitted, nor can it be used for generating ideas. If you choose to do this, the person you’re disadvantaging is yourself.